but more the merrier) i sometimes worked with 4 or 5 weapon workshop to produce faster. when i have steady supply (with 25 wasteland dwellers and 3 overseer quest teams, you can do with less than these amount. Weapon and outfit shops, required at least 2 of them. and delete afterwards, when you complete work on them. but 4 would be ok too.īarbershop, themeshop, training rooms, all do nothing when you done work with them. (works with 10s ) no need to use more than 3. only differs is total charisma amount in theese rooms. ![]() no difference if it levelled or not, and no difference if it used as combined room or not. Radioroom is only required to raise happyness level in your vault. so i may suggest you delete or replace with something else. Some says water room is required (to avoid unexplained radiation on dweller). ![]() but empy power rooms doesnt require anything (not even power to sustain), i allways comfortable with extra power storage. 4 is more than enough for your work woult. waste of space so replace with nuclear power. Garden will do no good when you pick 3 nucacola. I suggest you fill all the 2 wide rooms space with med+science. so 4+2 total in your work is seems a bit low end. so you need more empty medbays for storage. ![]() (9*5=45 barely enough to support 2 wasteland wanderer). if you send people to the wasteland you need more than 5 medbay. In my opinion, efficient number room(and type) and dweller amount are tied together.ģ nucacola room (tier 3 with +7end wear) is enough for 200 people.Ģ+1 (med+science with full crew) enough for self sufficient wault, but if you dont send people to the wasteland.
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